This project was a quick challenge to create a dramatic sculpt and render within a day. It aligns more with offline CG/VFX as the model's UVs were messily generated in ZBrush for the sake of saving time. I wanted to solely focus on learning how to utilise scene composition and lighting to present work in an appealing way for my portfolio and social media :)
Sculpt made in ZBrush, textured in Substance and rendered with Cycles in Blender.